Hello- (hopefully) simple question here:
Looking into making a simple mobile game with local p2p connection across android/ios. Came across alljoin, and am getting mixed signals regarding whether this is an appropriate solution.
What I'm looking for is the ability to simply send strings from device running my game to device running my game, locally.
Is AllJoyn complete overkill? My game doesn't need to communicate to generalized nodes, and the idea of "API discovery" is either confusing me or totally unnecessary for what I want. I really only need to send a few well-defined messages back and forth (probably on the order of ~20 short strings per minute- not a super real-time game or anything).
tl;dr: Is alljoyn a sane choice for a cross-platform (ios/android) mobile game that requires only minimal device->device messaging?
If so, I would appreciate being pointed to any tutorials/documentation/etc... that you would think might be particularly helpful! If not, any alternatives would be welcome as well!